
Hyper Coins also pay for new classes – 50 coins each for a lawyer, a security guard and an HR representative – as well as special abilities for each class (20 coins for those). And when you do spend coins on an attachment, you’re paying for the chance for it to drop in a run. How do you get Hyper Coins? You hope they drop from enemies.

You can unlock new attachments in the shop located in Dewey’s office, but to buy these attachments you need Hyper Coins. It’s this unpredictability which is the most frustrating part. In others, none will drop until you beat the first boss. In some runs, you’ll get two drops in the first room. You rely on attachments to drop from enemies or treasure chests. But for a game that’s all about ‘building the ultimate gun’ you don’t actually build it yourself. You’ll mostly see minor percentage changes to speed, accuracy, damage, fire rate or velocity. Most attachments positively affect one stat but negatively affect another. You can slap on multiple random attachments to your standard weapon and each one affects certain stats. It’s as if the developers looked at the last DOOM and thought ‘blasting enemies at speed in tightly-crafted mini arenas is fun, let’s make a game about just that.’ Unfortunately, HYPERGUN’s precise action is muddled by a progression system which is entirely dependent on random drops. That’s the good bit running through rooms, learning their different layouts and gaining confidence in blasting waves of foes is brilliant fun. You’ve got a gun, a random stat-changing attachment and some special abilities to start with, and as you fight through different rooms you pick up more gun pieces and become quickly acquainted with the breakneck pace of the action. You enter the simulation and are transported into a pulsating neon world made of procedurally-generated maps filled with enemies. Tough task, but fortunately, Dewey’s office is home to the HYPERGUN simulation – a combat challenge which throws random gun components at you as you try to build the most efficient killing tool possible.

The premise is thin and doesn’t take itself too seriously: aliens have invaded and the only way to stop them is to build the ultimate alien-murdering bullet-spreader. Playing as office intern Dewey Owens, you start off wandering an empty office, reading funny emails, sticky notes and memos left by colleagues. Stylistically, you couldn’t really ask for more, but the high-intensity action is let down by a reliance on randomness and an achingly slow progression.įirst impressions are good. HYPERGUN is a roguelite shooter with a thumping techno soundtrack, Quake-esque twitch reflex arena shooting and a pristine neon palette.
